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RE: Thinking about a subscription service for PWR.

in #pwr4 days ago

100% agree with what you said in the first paragraph (and the second, and third btw).

In no case did I propose that this was a substitute. Maybe 10-20% of total VP would be enough. I'm very happy with the way empo.voter's VP is distributed (+400 posts/week) and that's not going to change. In fact, empo.voter proxies ocdb (along with other accounts).

In no case I would also like this to be a derivative of vote-selling. That's why I put emphasis on the manual part.

Have a good day acid, and yes. Saw the latest updates with Holo and I really like them. Do you believe you'll launch before end of Q4 or that's too optimistic?

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Ah yeah sounds good then, on the other points I didn't see an issue!

it depends on a few things, funding probably being part of it and if we want to launch with only few parts of the game being 3D ready or use placeholders for them which wouldn't look great. Since we'd like to focus on quality and the artwork and style looking nice it might be that it might get delayed until we have more creatures 3d'd along with the environment and the healers (latter being the most expensive part)

the other thing would be how long balancing takes in the upcoming alpha, we want creatures to be different from one another but still not branch out too much to force people to always look for the same ones and use them in PvP while at the same time making sure no healer class is too overpowered or underpowered either for the same reasons. All while making the game fun to play in PvE for casual players but challenging and still fun for PvP'ers focusing on stat increases. :D It's a lot and I guess most games wouldn't consider themselves in alpha with all the additions we've put in place already but better good off the gates than sloppy and boring! Hopefully q1 for a beta release where everyone starts from scratch and progression along with playing & collecting rewards begins!