Blockchain technology will revolutionize e-sports

in #pubg6 years ago

"PlayerUnknown's Battlegrounds" is one of the most popular games in the world. In the eight months since its release in March 2017, it received $712 million in revenue, indicating strong growth and health of eSports, and It will have the potential to continue to evolve into a multi-billion dollar industry. Large investors, well-known brands and leading technology companies are increasingly choosing to invest in this dynamic market and have made huge profits in the process.shutterstock-cryptocurrency-blockchain-floating-city-738x410.jpg
But for players, the rapid rise of e-sports has had a more diverse impact. Although most players are amateurs, the prospects for doing this are becoming more and more scary for those seeking to enter the upper e-sports. For example, there are more than 34 million players in the United States (and growing), averaging 22 hours a week to win championships, such as Dota 2, League of Legends, and Counter-Strike: Global Offensive. Of these players, only 15 5,000 people constitute a lucrative income professional scene, and some of them exceed 100,000 yuan per year from game revenue. 154787553822059.jpg
Therefore, e-sports tend to be as elite as traditional sports. Although their entry barriers are relatively low, the professional e-sports team is insignificant compared to the large amateur group. For those who are trying to develop their skills in order to enter the professional field, this may frustrate them because they are not willing to push the game beyond the level of hobbies. While some existing services attempt to provide players with economic incentives and opportunities, such as streaming or gambling, they often fail to provide reliable, quality service to players.

Therefore, for those who are trying to upgrade the game from a pastime to a potential source of income, even those who simply want to turn their hobbies into a potential profit, they don't seem to have much choice.

How does blockchain technology help?

Blockchain is used more and more in different markets and industries. In addition to eliminating the possibility of human error in transaction processing, it also provides reliability and security. For eSports, the implementation of blockchain technology on a variety of services can help improve reliability, prevent fraud, and ensure user security, allowing multiple services to be served on a single platform.

Cybercube is a versatile, single-platform gaming service that is currently being developed to take advantage of blockchain technology and cryptocurrency to deliver the services that players want and need in a centralized service. Focusing on six major services, Cybercube will provide players with the opportunity to turn a simple entertainment into a potentially lucrative hobby that rewards them in a way that was previously only available to a very small number of people. Dedication and skill.

Cybercube allows players to challenge each other, whether in a duel or a team form, to bet on each other, and all bets and winnings can be processed and distributed through smart contracts. Cybercube will further allow players to join forces to form teams to compete in custom competitions, compete for user-defined and offered prize pools, and participate in regularly organized competitions organized by Cybercube, allowing players to compete individually or together for monetary rewards.

At the same time, cyber cube betting will allow players to place bets such as classic, fast, extra and live betting, all using Clickcoin, Cybercube's internal universal cryptocurrency. Smart contract technology will keep Cybercube's bets safe, prevent fraud, ensure reliable matching results, and automatically distribute cash proceeds.

The Cybercube showcases a new type of e-sports entertainment by broadcasting live matches between famous gamers and influential people. The event will serve as a broadcast service that allows fans to broadcast these shows over the P2P network to earn click coin bonuses.

The Cybercube Marketplace will allow players to purchase and trade items in the game, such as the skin. As the in-game item market continues to grow, it is expected that by the end of 2022, the size of this market will increase from $30 billion in 2017 to more than $50 billion, and fraudulent activity in this market will continue to grow, mainly Fraud due to third party services. Others use complex and expensive commission systems that often result in users being charged more.

The Cybercube Marketplace addresses these issues with low-cost, unmediated, real-time auctions, eliminating the need for third-party services. Smart contracts and blockchain verification ensure that these transactions are free of fraud, allowing players to easily and securely exchange items. For game accessories and peripherals, the Cybercube Store allows users to purchase such items using Clickcoin, further internalizing the functionality that requires the use of third-party services.

Finally, thanks to the use of Clickcoin, Cybercube Wallet & Exchange ensures that all operations of the various functions provided by Cybercube are safe and efficient. Users can quickly and easily transfer Clickcoin to an external account, players can directly convert the prize into legal tender, or directly convert to other cryptocurrencies such as Bitcoin or Ethereum without additional external services or providers.