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RE: The best tools to create interactive fiction, text adventures and visual novels, with or without programming knowledge

in #programming7 years ago

A procrastinating indie game dev, ha, I should really play that game, that could be me. I've started tons of game projects over the years but rarely finish anything. Growing up I wanted to become a game developer, but I became an app and website developer instead, I'm much better at that :)

To me, with interactive stories it's not about stories that can't be told otherwise, but it gives you a greater attachment to the story and characters. Games are much better at delivering emotions that way than movies or books. I can't wait to see in what direction VR games will go once all of the kinks are worked out, that is going to make you even more attached to the worlds people create. And maybe interactive fiction can be combined with that as well.

Just imagine putting a VR helmet on and suddenly being in a dark cave with the flickering light of a lantern giving you just enough illumination to read the virtual leather bound book in your hand which is your in-game interface to the original text adventure, colossal cave. So VR could be used to set the mood for an interactive fiction story, instead of being a game on it's own.

Ink is really cool, I'd highly recommend checking it out. While Twine is easier to get started with (it is by far the easiest of all the tools I metion in my post) the advanced features are much easier and more comfortable to use in Ink in my opinion. Then again, Twine gives you a great graphical overview of your story through the flow chart display. Both have their strengths and weaknesses really.

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To me, with interactive stories it's not about stories that can't be told otherwise, but it gives you a greater attachment to the story and characters.

me too...

Just imagine putting a VR helmet on and suddenly being in a dark cave with the flickering light of a lantern giving you just enough illumination to read the virtual leather bound book in your hand which is your in-game interface to the original text adventure, colossal cave. So VR could be used to set the mood for an interactive fiction story, instead of being a game on it's own.

That's an interesting idea... never Ever thought of it that way...

Yeah... Twine is very good program... I can't give opinion on Ink until I try it though... Thanks for replying.