I started programming year ago.
I didn't know what to program during the holidays so I tried to make this video game.
I did it!
If You have some ideas for practicing tell me :)
There are some bugs.
I will fix it as soon as possible.
Here is the code:
#include <iostream>
#include <conio.h>
#include <windows.h>
#include <concrt.h>
using namespace std;
bool gameover;
const int height = 20;
const int width = 20;
int x, y, fx, fy, score;
int tailx[100], taily[100];
int tail;
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirecton dir;
void setup()
{
gameover = false;
x = width / 2;
y = height / 2;
fx = rand() % width;
fy = rand() % height;
score = 0;
}
void draw()
{
system("cls");
for (int i = 0; i < width+2; i++)
cout << "-";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
cout << "|";
if (i==y&&j == x)
cout << "O";
else if (i == fy&&j == fx)
cout << "%";
else
{
bool print = false;
for (int k = 0; k < tail; k++)
{
if (tailx[k] == j&&taily[k] == i)
{
cout << "o";
print = true;
}
}
if(!print)
cout << " ";
}
if (j == width - 1)
cout << "|";
}
cout << endl;
}
for (int i = 0; i < width+2; i++)
cout << "-";
cout << endl;
cout << "Score:" << score << endl;
}
void input()
{
if (_kbhit())
{
switch(_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = true;
break;
}
}
}
void logic()
{
int prevx = tailx[0];
int prevy = taily[0];
int prev2x, prev2y;
tailx[0] = x;
taily[0] = y;
for (int i = 1; i < tail; i++)
{
prev2x = tailx[i];
prev2y = taily[i];
tailx[i] = prevx;
taily[i] = prevy;
prevx = prev2x;
prevy = prev2y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x == width)
x = 0;
else if (x < 0)
x = width - 1;
if (y == height)
y = 0;
else if (y < 0)
y = height - 1;
for (int i = 1; i <= tail; i++)
{
if (x == tailx[i] && y == taily[i])
gameover = true;
}
if (x == fx && y == fy)
{
score += 10;
fx = rand() % width;
fy = rand() % height;
tail++;
}
}
int main()
{
setup();
while (!gameover)
{
draw();
input();
logic();
/*sleep(10);*/
}
cout << "GAMEOVER!"<<endl;
system("pause");
return 0;
}
@arsa Nice one :)