Yeah it would be awesome, but this wasn't rigged so the day it moves will sadly never come.
I did create it in maya using Xgen and then baking that result down to a texture on a plane inside of Xnormal.
But since it is made for games, I can't use the same hair in maya that they do in films, since it is way too taxing on the system ^^.
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Yes, you are right! Hair in game doesn't need to be so realistic like film.
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