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RE: A new cryptocurrency that has 348million users on day 1

in #ico7 years ago

Did I read the image correct that NITRO has the "potential" to reach 438M customers at launch - not that it has that many definite customers at launch..

Launch day Id be really surprised if they had 10,000 customers at the very best..

Over time can they reach the 1 million mark sure...

Can they reach the 300 million mark of active users/subscribers in 5 years.. not a chance in hell

Only my amatuer opinion tho friend

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Hello @Krytonika,

This is a publicly traded company bro, with serious investors that have been involved for years already on board through the iCandy end. https://nitro.live/ So I think, your estimate falls significantly short.

iCandy Interactive has had 20 million users of the hundreds, if not thousands of the games they create themselves forever now. The company is a pretty big deal in Asia, but then again, I am just an American investor who keeps an eye on Asian and Australian markets, but if you own any one of the top mobile devices right now, a simple scroll through the app store with some attention to detail and you could see this company has been buzzing for a while. The real question you have to ask yourself is why would a company like Animoca allow the rights to their content be acquired TWO DAYS before iCandy's ICO, if not to have them put on the blockchain? It seems to me like outside of that, there is really no reason for the two companies to make this type of move, they would both be better off continuing with business as usual. Why form Vultron? Why? Unless to corner the entire Asian, UK, and Australian market when it comes in App crypto payments, remittances through gaming, game development crowdfunding etc...

Here is iCandy Interactive CEO Kin Wai Lau,
@kinwai, talking about the Nitro NOX Token on CNBC

NITRO is supported by ASX-listed iCandy , which has an existing audience of 348m smartphone gamers. Notice it is EXISTING gamers. iCandy will convert all its gamers to be ready to accept NOX. There is a potential audience of 348m users ready to look at using NOX to engage with games published by NITRO/iCandy . This are all facts :)

Nitro have made a great achievement so now its just time.

After-all the BlockChain business is getting bigger so this is no surprise: http://bitcoin.zohosites.eu