OKO VR platform

in #ico7 years ago (edited)

 ОКО is the first decentralized VR platform for distributing adult films and organizing online
video  chats in a virtual reality format. It’s also a marketplace for goods  and services for adults. The platform provides a decentralized  autonomous payment system between the supplier and the consumer. 

 The platform offers its users the opportunity to become part of the blockchain-managed
decentralized pornographic market; to take part in a new evolutionary stage of a powerful
and extremely stable industry; to contribute personally to the creation of an independent
and secure platform with a multitude of interactive services, a pornographic VR video library
and the largest adult sales platform in the world. For all users, this blockchain-built platform
offers the opportunity to publish their own content based on the principles of the P2P
technology. It also gives them the ability to absolutely safely and anonymously invest in new
projects on the pornographic market and get royalties from them in the future. It doesn’t
matter how many OKOINs a user has: one or ten million. Each user gets the opportunity to
make profitable investments in the most stable and high-turnover ‘adult business’.
The ОКО platform is a groundbreaking project for a huge industry that distributes the value
it creates among those participating in the ecosystem.
The ОКО platform is a global project, and we’re looking for partners all over the world. 

https://okoin.io/#castle

White Paper   https://okoin.io/wp.pdf?v=1.12

 AN EVOLUTION IN THE PORN INDUSTRY

 

 Platform goal and assets

The platform’s main assets are its users. The larger the user network, the higher the price per token. This price is what reflects the platform’s value on the open market.At the dawn of the Internet, every new user was supposed to enter their bank card details on registration to prove that they were an adult. This worked to the benefit of the creators of the first porn sites. The technological infrastructure for operating with paid subscriptions created itself. By the beginning of the 2000s, there were already more than 3000 pornography
sites on the Internet with paid content.Just as now, drawing on the successful experience of the past, VR technology company is making the user base of its own product available to the OKO platform. This means that by 2018, more than 900,000 people from all over the world are guaranteed to be actively using the platform. Partners will help us achieve absolute success and make the project a reality. These partners are leading global providers of VR films for adults with a large audience of paid subscribers amounting to over 1.2 million. VR technology company analysts forecast that by 2019, the platform will be joined by no fewer than 800 leading manufacturers of adult goods and service providers with a yearly turnover of over $120 million.In developing the project, we place an emphasis on partnerships with market leaders. They have the greatest advantage in the form of having a massive user base. Now we need to bring innovative technologies to that user base. The fact that the OKO platform is doing this faster than other competitors will eventually allow it to take its place as an undisputed leader. The strategy that we are sticking to with our partners is to put on the pressure, and to shift from archaic technologies and formats to VR and blockchain technologies. The most effective way to do this is to use the strengths of market competitors and bring them together into a shard project. We can make this goal a reality only on a foundation of collaboration. 

 Commercial aspect of the project

This project assumes crowdfunding investment in the OKOIN token, which is implemented as a financial instrument on the ETHERIUM blockchain platform.The OKOIN token (corresponds to ERC20 standard) provides key functions in the ecosystem — the right to vote in the DAO: the decentralized decision-making mechanism. Token holders will take part in the decentralized management of the platform, possessing the ability to vote on various decisions and, accordingly, control the development and success of the platform. OKOIN is the fundamental unit of account on the platform and serves as a means of payment. Cryptocurrencies are anonymous and nobody is obligated to reveal their identity, which makes OKOIN an ideal currency for confidential payments on the platform. Use of OKOIN will involve lower expenses for processing payments than any traditional credit cards or payment systems.

Where will the money come from?

— Investors that buy tokens
— Users that need tokens to use paid services on the platform
— Advertisers

The main aim of crowd investment in OKOIN:

For investors:
Purchasing highly liquid tokens that will only increase in value as the user base grows and the platform develops. The most important characteristic of the OKOIN token is the maximum crossover between the token holder audience and the platform’s users. This component will initially influence the volume of the user base and the potential for its expansion, then the deficit, and then, indirectly, the value of the token.For users:
Anonymity in paying for goods and services on the platform.If a token holder wishes to exit the OKO ecosystem, they can sell their tokens on the market. 

 

ICO CONDITIONS

During the ICO, any person can become an investor in the OKO VR platform. 

Goal:  80 000 000 $

ICO start date:  December 14, 2017, 12:00 PM PDT

ICO end:   April 25, 2018

The maximum amount of OKOINs issued will be equal to 240 000 000 tokens. The number of 

OKOINs is limited, and additional OKOINs cannot be issued.

OKOINs are a utilitarian token of the platform and are not considered currency in accordance 

with the SEC definition. 

 

The cost of 1 (one) OKOIN during the ICO will be equivalent to.

The minimum purchase volume is 1 (one) token.

The maximum purchase volume is 350,000 (three hundred fifty thousand) tokens.

 

The initial cost of an OKOIN will increase as the crowdsale progresses. This unlocks additional 

opportunities for investors that decide to purchase tokens at the earliest stages. 

35% of the total number of tokens released are put up for sale (automatic distribution); 15% is 

given to the team as a reward; another 15% is given to partners; 25% is used to stimulate the 

ecosystem (for distribution among users for activity on the platform); 4% goes on the bounty 

program; 2% goes on token sale covering; 4% is saved for the platform. 

Every investor (token holder) automatically participates in the OKO platform Loyalty Program 

(to be fully published on the platform no later than Aug 1, 2018). A participation condition is 

having tokens in your wallet by Jan 14, 2018. Unsold tokens are transferred to the platform for 

use in the Loyalty Program. 

OKOIN  tokens  will  also  be  placed  on  cryptocurrency  exchanges  for  free  circulation.  This  

means that it will be possible to additionally purchase, buy/sell and trade these tokens on a 

secondary market.

Accepted currencies: ETH

Platform: ETHEREUM

Exchange listings: May 20, 2018

 

Implementation stages:

December 2017 ­ January 2018 – ICO (December 14, 2017 ­ April 25, 2018)

January 2018 – Scaling up virtual reality VR OKO headset sales in new markets. 

Yearly sales plan: 900,000 devices

April 2018 – Launch of OKO platform and OKO FILM video library in test mode

December 2018 – Start of VR CHAT operation on the OKO platform

January 2019 – Begin OKO platform operation as planned

May 2019 – Launch of adult goods marketplace INTIMTECH on OKO platform

 

TEAM

The project’s founders have laid the ideal foundation for the future success of the platform – 

a team of IT engineers of the independent company VR technology company (Czech Republic). 

The  project  team  consists  of  VR  technology  developers  and  has  been  designing,  creating  

and  perfecting  the  VR  OKO  headset  for  two  years.  For  the  creation  and  quality  control  of  

a full production cycle of interactive films for adults, VR technology signed a contract with 

leading  European  production  studios,  artists,  screenwriters  and  directors.  The  company  

employs over 110 people. At the same time, the company maintains the entire technical and 

manufacturing  side  of  the  business  with  its  own  resources,  starting  from  developing  the  

devices and platform and ending with programming interactive film scenes.

In  2015,  we  decided  to  go  down  the  path  of  using  blockchain  technologies,  and  we  invited  

experienced professionals in this industry to our team. 

https://okoin.io/#castle

White Paper   https://okoin.io/wp.pdf?v=1.12

Medium   https://medium.com/@okoin

Twitter     https://twitter.com/okoin_io

Facebook    https://www.facebook.com/okoin.io

GitHub    https://github.com/oko-vr/ico

Telegram   https://t.me/okoinico


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