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RE: How To Create Infinite Quest System for RPG Game?

in #how-to8 years ago

Title of your game?

Emergent systems are hard, I know, but such engine if done right once may be the base for many, many games. Developers may provide some declarative description of how world looks and behaves, press button and it lives. ;) Well, that's how I imagine it. I'm slowly writing prototype in Unity, as you have suggested.
You know Dwarf Fortress?

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Yes, of course I know Dwarf Fortress.... amazing game. Pain in the ass User Interface. :)

I've thought of making a variant a couple of times. I'm trying to stay focused though. :) (I don't always succeed)

The only thing hampering my development at the moment is steemit. :)

OH... my game that is Greenlit is Wormhole Ventures... I have some videos of earlier versions and kickstarter stuff in my introduction: https://steemit.com/steemit/@dwinblood/i-am-a-weird-person-i-am-creative-sometimes-i-should-be-wearing-a-tinfoil-hat-game-developer-musician-etc

The RPG/RTS/and other odd things game is based upon my Neverwinter Nights Module: RTS - Harvest of Souls.

When I was playing with making a Dwarf Fortress here is a screen of one of my voxel experiments from several years ago. I was thinking of using that as my base for a DF type game.

I am pretty picky that MAP would perform great. I wasn't quite satisfied with the zooming through levels speed though. :)

Do you know of any RPGs that people are playing just as text interactions in Steem? I searched for "RPG" and came across this, but am really looking for a thread or some such in which I can play pretend, writing character behaviors and seeing the environment react like with a live DM (GM/ST, depending on system ;))

No closest thing is @pappa-pepper doing a survival type game.

Thanks, I'll take a look at that and just started my own.

Whoops, I think you mean @papa-pepper the other is a dead page.

Yeah I added too many P's.