Hello everyone and welcome to another Detachment Review for the Space Marines Army, the Stormlance Task Force.
As explained in the post The Future of Warhammer 40k Datasheet Reviews on Hive - Faction Pack orientated we are now going to be doing reviews based on the new Faction Packs.
This post is based on Faction Pack Space Marines that have more Detachments than Codex Space Marines and it replaces everything that happened prior. There are small changes and these changes are based on what can be found online at www.warhammer-community.com.
The fourth installment of this series, the Stormlance Task Force is based on the White Scars Chapter, who love speed!
But wait! I have introduced the Gladuis = Ultramarines, but they brought out a MORE Ultramarine Detachment called the Blades of Ultramar. And they did the same for all of the other Chapter-centric Detachments.
But I will cover those later! Let's focus on Stormlance!
On with the Review!
Note that this Detachment makes use of the Space Marine Army Rule, Oath of Moment.
Stormlance Task Force
Detachment Rule - Lightning Assault
Adeptus Astartes unit from your army are eligible to declarge a Charge in the turn which tey Advanced or Fell Back.
Review This enables you to both cross great distances and charge as well as leave a combat and charge into a more vital target or to gain the Fights First rule!
Enhancements
Most Detachments have 4 Enhancements. These can only be given to Characters that qualify and never to Epic Heroes. You may only select up to three Enhancements to field at the same time. The Points indicated nect to these Enhancements are stated as they are at the time of writing this article. They may change in the latest Minutorum Field Manual.
Fury of the Storm - 25pts
Adeptus Astartes Mounted model only. Increase Strength and Armor Penetrationof he Bearer's melee weapons by 1 and Increase by 2 when the bearer ends a Charge move.
Review There is only a Chaplain on Bike that can take this in Codex Space Marines. Crozium at S6 AP-1 becomses S7, AP-2 and on the charge S8 and AP-3 on the Charge. This is Powerfist strength and AP that makes him able cut into monsters and tanks!
Hunter's Instincts - 25pts
Adeptus Astartes mounted model only. While the bearer's unit is in Strategic Reserves, they are at one battle round higher than it actually is.
Review This means they can arrive in No-man's land in Battle Round 1 and in Battle Round 2, come from behind the enemy!
Feinting Withdrawal - 10pts
Adeptus Astartes model only. While the bearer is leading a unit, that unit can shoot in a turn they Fell Back.
** Review** This means they can Fall Back, shoot AND Charge!
Portents of Wisdom - 15pts
Adeptus Astartes model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Stratagems
Armour of Contempt - 1 CP
When: Your opponent's Shoot or Fight phase, after an enemy has selected its targets.
Target: One Adeptus Astartes unit from your army that was selected by one or more of those attacks.
Effect: Until the attacking unit has finished making its attacks, each attack they make is at -1 Armour Penetration Characteristic.
Review Note that most Space Marine Detachments have this Stratagem as one of their 6 Stratagems, it is not an error that they and the Gladius have Armour of Contempt.
Ride Hard, Ride Fast - 1 CP
When: Your Opponent's Shooting Phase after a unit has selected targets.
Target: One Adeptus Astartes Mounted unit or Adeptus Astartes Fly Vehicle that was selected as a target of those attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 to Hit and 1 to Wound roll
Review This can make a unit very tough to put down!
Blitzing Fusillade - 1CP
When: Your Shooting Phase
Target: One Adeptus Astartes unit that has not yet shot or not yet Shot.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the Assault keyword. If such a weapon already has this ability, they get Sustained Hits 1 as well.
Wind-swift Evasion - 1CP
When: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back Move.
Target: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit that is within 9" of that enemy unit.
Effect: Your unit can move up to 6"
Restrictions: Cannot be used to target an infantry unit that is in Engagement range of the enemy.
Full Throttle - 2CP
When: Your Movement Phase
Target: One Adeptus Astartes Mounted unit or Adeptus Astartes Vehicle unit (Excluding Walkers)
Effect: Until the end of the phase, instead of rolling for an Advance, add 6" to the movement of a vehicle or 9" to the movement of a Mounted unit.
Shock Assault - 1 CP
When: Your Charge Phase
Target: One Adeptus Astartes mounted unit that has not yet declared a charge this turn.
Effect: Until the end of the turn, you can re-roll the Charge rolls made for this unit and melee weapons in the unit have the Lance ability
Review Lance gives you a +1 to Wound in the turn that you charge.
Review
In a nutshell: This army can move fast and still operate well. They have the ability to run and charge, but also have a toolkit to boost shooting while advancing as well.
Next, Enhancements.
Some very pricey but powerful ones and two that are cheap and give a unit what one of their Stratagems do without having to pay CP for it.
Very versatile! I can see why Space Wolf armies love it!
Thank you for reading this review!
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