
Using a trapped brazier and a mounted bow, the assault began with calculated advantage. One long standing enemy finally fell, followed by chaotic retreats and repositioning. A well timed explosion turned the tide briefly, but a final close combat gamble failed, ending the fight in defeat.

After trapping the brazier on top of the tower, I climbed below and found this big mounted bow that I decided to use against the enemies there.

When I was prepared with the mounted bow, the tough enemy I failed to take down last time was coming towards my position and I opened fire on him. After shooting him with multiple arrows, he died at last.


Then I noticed an enemy with a spear coming inside the camp, from the gate. I started shooting him and suddenly I was out of ammo after taking him down, so I escaped that spot fast and quietly.

I went to the entrance where I found a weaker enemy whom I tried to assassinate but he didn't give up so I had to run again as he called his tough friends.


I climbed the tower as enemies were surrounding me, hoping they won't chase me that far but a tough enemy climbed up as I was shooting him from above.


My plan with the trap worked perfectly as the tough enemy tried litting the brazier, thus it exploded and he died on spot. I knew it'd be hard to take him down but it got smoother for me.


There was another tough enemy on the ground who was shooting me with arrows. I was also shooting him back for a moment but then I jumped on him.


As my overpower was ready after fighting him for a moment, I activated it hoping I'd now teach him a good lesson. So I started fighting him without being scared.


I was doing good but each hit of the enemy was crucial for mee and I couldn't dodge all his hits. As a result, the enemy took me down.
I'll show more of my photographic journey of the games soon, so stay tuned to my blog if you liked them.

The screenshots are taken by me personally from my gameplay and I borrowed the game's logo from DevianArt.
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