Community Spotlight: Weekly Highlights in STORY-BASED Category.

in Gaming Photography6 days ago

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Community Spotlight: Weekly Highlights in STORY-BASED Category

Throughout the week, we got a handful of content from our community members with some cool gaming photographs. Now it's time we do weekly highlights in the STORY-BASED Category by highlighting some of those contents. We decided to highlight three posts from last week that fit best into the STORY-BASED category in this post.

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Got OUT of the damn Sewers.

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In this post, @bong1011 shared his thrilling experience of playing the game "The Last of Us". This was about the horrifying experiences he had while passing through the sewers. To be honest I'd put it in the battle category highlights but there is a picture of a drawing in the post and it touched me greatly considering the situation of the game.

This post also shows how they worked together to pass this dangerous place. Like the part where Joel helps Sam to get up and then Sam helps Joel to get up by knocking down the stairs. It was beautiful how they navigated through the place and fought the monsters together.


Have it Your Way - Days Gone.

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In this post, @naeemulnepun shared his experience of playing the game "Days Gone". This was a mission to find and bring a dog for his friend called Boozer cause he was lonely and depressed. The author shared his adventurous experience with some amazing shots in this post during the mission.

After a lot of searching when he finally reached the location, he found a few dead bodies it looked like the zombies had eaten those people and he was worried about the dog's safety because of that. But, after a while, he finally found the dog and brought it to his friend and the joy on Boozer's face looked worth the trouble. And the baby dog became fond of Boozer quite fast too.


NPC's that's special.

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In this post, @izuki.midoriya shared some of his interactions with special NPCs in "Red Dead Redemption 2". There are some NPCs in the game specifically put by the developers for certain parts that represent how deeply the devs thought of catching the player's emotion.

The one that looked really special to me was the part of "Remembering the dead". We don't care about what happens to the NPCs in any game and it's only normal to do that. We just go on with the mission and never look back. But this scene was about remembering the dead NPCs at a graveyard which is a very emotional part. The other parts also have their own special parts and meanings, that's for the readers to find out.


We suggest you check what others are contributing to this community and engage with them through your comments, upvotes, and follows, which would strengthen the community in the long run.

The thumbnail of this post is made in Canva.

The reward system of this post has been set to 100% power up. 30% of this post reward has been set to @itadori-yuji as a beneficiary for helping with this post and each highlighted user gets 5% beneficiary.