Congratulations on getting that resolved! I've done 2d work only in Unity and come across issues that just want to make me rage-beat on the keyboard. Awesome to see you've figured it out!
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Congratulations on getting that resolved! I've done 2d work only in Unity and come across issues that just want to make me rage-beat on the keyboard. Awesome to see you've figured it out!
Thanks, I won't be able to guarantee an answer but I don't mind helping you out if you've got some questions and still need help with some problems that have you going into a wall. Been going at unity for about 5 years now and I'm also learning Godot and yeah it can be ridiculous. You need a lot of patience at times for programming generally and the software you use will have it's own little quirks you have to deal with like this shader issue I've been dealing with.
There's a lot to learn, without a doubt. I don't even dabble with 3d; I'm straight up a 2d person.
The most recent issue I've struggled with - and, honestly, it has begun to lead me toward abandoning the project altogether in favour of other projects - is how to move an object from Scene to Scene and save the progress so when the user restarts the game the object is in that new Scene. I might take another look at it (it has been about four weeks now) but, honestly, this one is enough to get me to throw in the towel.
Ahhhh, now that's a tricky topic, what you're looking at is serialisation.
You'll likely need to look at how to save your positions to a file and have that load up when you load a new scene or store the position data generally.
I've given some serious thought to building just one scene and coding everything inside it. I could do that. 😅