It has been a little while since our last update. With this being developed by a solo developer when some time is taken off as needed the project grinds to a halt. I will now be shifting my time back onto this project.
Long story short some time was needed away from working on this game. With how massive the project has gotten and all the different systems involved. Just trying to do one thing can turn into dozens of other things. There was not a day that would go by where things would break and derail what I wanted to work on to have to track down what went wrong.
I ended up enjoying my break focusing on playing some RPGs out there a little too much. That some deadlines were missed and I did not want to dive right back into things regarding this project. With the end of the year coming and there becoming some things I want to try and finish. I’m getting back into the swing of things.
There are two main things I’ll be focusing on for the remainder of the year. One of them is a redesign of the main town. The second is working on character selection and playability.
While I always had an overall vision for the main town. It just never lived up to that. I’ve been lucky enough to have picked up a lot of free content on Unreal Engine that I can build the medieval town I’ve wanted to have for a while now.
While there are several different classes to play in the game there has only been the option to just play one of them. There is a lot of technical stuff I needed to sort out before enabling the other remaining classes. Along with enabling all their skills and improving more beyond how basic they are.
These two different goals are going to keep me quite busy for the remainder of the month. Some parts of them might get completed if not they will be worked on into the New Year.
Thank you to everyone who has been supporting this project. I’ve noticed on my break that downloads for the beta demo have been increasing over time. It seems we have started to grow outside of Hive and that is always great to see.
Other Content
- Nightly Dungeon | NPC Combat And Loot Demo
- 58. Considering Upgrading To Unreal Engine 4.27
- Nightly Dungeon Game Development Update 59
- 60. Nightly Dungeon | Slowly Getting Ready for the Next Beta Release
Information
Screenshot(s) were taken and content was written by @Enjar of @EnjarGames. Screenshot(s) are from Nightly Dungeon and Unreal Engine 4.
Game roadmap.
Nightly Dungeon on Twitter
Nightly Dungeon on Itch
Nightly Dungeon on Hive
Wow this looks promising, Keep it up and keep us updated !
You got my attention.
Thanks.
Looking foward to it!! I still need to have the demo to boot as I had no luck on the itch.io app. There are some know issues using that?
I've always just direct download it off the main Itch page for the game.
Don't know anything about using the Itch app.
Will give it a go this way!
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Thanks for letting me know.
You are welcome @nightlydungeon! It is great to see you are doing your first steps! Great work!