Oh yes I didn't detailed it too much, my main problem as you got that is with collision detection of the slopes. I'm using Game maker studio 2 for now and looking foward to jump onto Unity in the near future. What I wish to code is something akin to what good old super mario world do with slopes. Thank you for that clarification!
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I'm afraid I don't know anything about Game Maker Studio 2, what I would say though is you should get into Godot or Unity sooner rather than later. Other lesser known software tend to not be as feature rich as either of these engines and you may find yourself pretty limited by them.
If we're talking 3D then yes, a simple plane with it's own collider and tag or however you assign objects in Gamer Maker Studio 2. I'm recommending the other engines because in Unity at least they have a built in physics material that enables sliding behaviour and so on without any code you just need to fiddle with some settings.
Yeah I think is for the better and to have an easier time to make games right now to switch on Unity, there are so many coding things I don't know or get really complicated and now that I see that the built in system can work around many of my problems I think I'll wrap up somethings on GMS 2 and move to something new for now! Thank you for your advices!
I know this is a bit of an old post but I finally found something on detecting individual tiles like I mentioned. So what I would do with the information in this video is detect a 'slope tile' and then I would have the player or NPC etc. play a sloping animation as they move across the tile then reset the moment they're off it depending on the direction they're facing.
Hope this helps you out, knew there would be something out there just a matter of digging through the internet for it.
Dont worry its very informative and tile based collision is something I want to look into as it saves so much time. Still undecided if go on Unity or Godot next. What would you reccomend?
For small projects, Godot seems to be absolutely fantastic and it has a lot of tutorials for stuff like what I've posted, if you want to go larger scale though then probably Unity. Godot however despite being open source is quickly catching up and looking to be like the next Blender of game engines, they just keep adding stuff. Godot 4.0 is something you should probably check out and compare to Unity as they're adding quite a lot of stuff.
I ve been looking both and I really like Godot, I'll probably go with it cause it's seems the easier to pick up for simple projects and has a big community! For now I'll stick a bit more with GMS for I have little time and some opened projects.
Another necro bump, but I came across something you might find interesting because I want to learn how to do isometric tiles properly with slopes etc. as well.
https://forums.cncnet.org/topic/8245-how-to-make-ra2-yr-maps-final-alert-2-tutorial/?tab=comments#comment-64808
This goes into detail about how the red alert 2 maps are setup.