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RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?

in Game Development4 years ago

Dont worry its very informative and tile based collision is something I want to look into as it saves so much time. Still undecided if go on Unity or Godot next. What would you reccomend?

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For small projects, Godot seems to be absolutely fantastic and it has a lot of tutorials for stuff like what I've posted, if you want to go larger scale though then probably Unity. Godot however despite being open source is quickly catching up and looking to be like the next Blender of game engines, they just keep adding stuff. Godot 4.0 is something you should probably check out and compare to Unity as they're adding quite a lot of stuff.

I ve been looking both and I really like Godot, I'll probably go with it cause it's seems the easier to pick up for simple projects and has a big community! For now I'll stick a bit more with GMS for I have little time and some opened projects.

Another necro bump, but I came across something you might find interesting because I want to learn how to do isometric tiles properly with slopes etc. as well.

https://forums.cncnet.org/topic/8245-how-to-make-ra2-yr-maps-final-alert-2-tutorial/?tab=comments#comment-64808

This goes into detail about how the red alert 2 maps are setup.

Thats so cool, it goes into very nice detail on how to make a C&C map from the bottom up.
I really too want to solve my problem with slopes as when level design with out feel like having 50% of the tools

I hadn't realised that they're using actual sloped grids of some sort but I reckon you could potentially achieve a slope with maybe a multi-story tilemap of sorts and then let the sorting order take care of the way the tiles display. This way you wouldn't have to come up with anything complicated for the navigation and collision.

I've just about got the hang of the maths around isometric tiles specifically in Godot and it's not obvious. Will probably do a write up when I'm happy with it all.

Seems like it, if I have a bit of time this week I may even try it.

Looking foward to your write up. I started some tutorials for Godot and at first glance seems much easier to implement slopes or even some of them are already in the built in propreties.