You are viewing a single comment's thread from:RE: GAME DEVELOPMENT: Pixelization techniques applied in increasing size to 3DForge's Village Interiors - Two Scenes - Catacombs, and InnView the full contextmproxima (65)in Game Development • 4 years ago lot's of vibe here and I love the chunkiness of 16x16 :D
I tend to bounce between liking 8x8 and 16x16 the most myself. :)
I have completed 3DForge's Cave Adventure, and TaD (sewer, tile a dungeon) set as well. I've also converted Manufactura K4's Underworld. Which pixelization level looks best greatly depends upon the detail of the original.
I will likely share a post with those tomorrow.