If you figure out what your sprite sheet is supposed to look like and the dimensions of it let me know, I could maybe create some simple animated monsters for you... it is usually a transparent png file that looks similar to this
The docs page says “Character Sprite Sheet (Size: 384×256 px). Divided into 96×128 px sections (for each individual character) and then split into 4 rows (for each animation direction).” (link
The Humble Bundle game dev pack I bought a while ago has quite a few pack of 50 monsters that are all just a single image. Some have more than one version but they are clearly different and not for trying to animate them. While they are cool looking I don’t know what the idea was unless they are just non-animated monsters to have in a game.
I tried using one of them using a single frame upload method. It never showed in the main Sprites select for placing an NPC. I’ll be trying again over the weekend to see what I did wrong. I think I missed a few steps in setting it up.
Seems some of the tile sets I imported are appearing a bit funky as well now that I’ve had more time to try some out. I’m going to assume are a sizing issue.
ok, thats cool, I will try to create one for you, maybe tomorrow night....
so since there is 4 rows, do you know what animation sequence you want for each row? Like row one could be idle animation, row two could be attack animation, row 3 could be death animation, etc....
or is this just for walking since it says "for each animation direction" ? So like row one is walking right, row two walking left, row three walking up, row four walking down?
Most of them have a walking and an attacking animation.
In their sprites editor itself I can the change the direction indicator and see there are strips for north, south, and west directions. I am assuming the engine is able to make the east facing one since they are all blank.
If you figure out what your sprite sheet is supposed to look like and the dimensions of it let me know, I could maybe create some simple animated monsters for you... it is usually a transparent png file that looks similar to this
The docs page says “Character Sprite Sheet (Size: 384×256 px). Divided into 96×128 px sections (for each individual character) and then split into 4 rows (for each animation direction).” (link
The Humble Bundle game dev pack I bought a while ago has quite a few pack of 50 monsters that are all just a single image. Some have more than one version but they are clearly different and not for trying to animate them. While they are cool looking I don’t know what the idea was unless they are just non-animated monsters to have in a game.
I tried using one of them using a single frame upload method. It never showed in the main Sprites select for placing an NPC. I’ll be trying again over the weekend to see what I did wrong. I think I missed a few steps in setting it up.
Seems some of the tile sets I imported are appearing a bit funky as well now that I’ve had more time to try some out. I’m going to assume are a sizing issue.
ok, thats cool, I will try to create one for you, maybe tomorrow night....
so since there is 4 rows, do you know what animation sequence you want for each row? Like row one could be idle animation, row two could be attack animation, row 3 could be death animation, etc....
or is this just for walking since it says "for each animation direction" ? So like row one is walking right, row two walking left, row three walking up, row four walking down?
That I’m unsure of.
Most of them have a walking and an attacking animation.
In their sprites editor itself I can the change the direction indicator and see there are strips for north, south, and west directions. I am assuming the engine is able to make the east facing one since they are all blank.