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RE: GAME DEVELOPMENT: Pixelization techniques applied in increasing size to 3DForge's Village Interiors - Two Scenes - Catacombs, and Inn

in Game Development4 years ago

I have completed 3DForge's Cave Adventure, and TaD (sewer, tile a dungeon) set as well. I've also converted Manufactura K4's Underworld. Which pixelization level looks best greatly depends upon the detail of the original.

I will likely share a post with those tomorrow.