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MP as well. I have not looked much into that side of things.

If you figure out what your sprite sheet is supposed to look like and the dimensions of it let me know, I could maybe create some simple animated monsters for you... it is usually a transparent png file that looks similar to this

The docs page says “Character Sprite Sheet (Size: 384×256 px). Divided into 96×128 px sections (for each individual character) and then split into 4 rows (for each animation direction).” (link

The Humble Bundle game dev pack I bought a while ago has quite a few pack of 50 monsters that are all just a single image. Some have more than one version but they are clearly different and not for trying to animate them. While they are cool looking I don’t know what the idea was unless they are just non-animated monsters to have in a game.

I tried using one of them using a single frame upload method. It never showed in the main Sprites select for placing an NPC. I’ll be trying again over the weekend to see what I did wrong. I think I missed a few steps in setting it up.

Seems some of the tile sets I imported are appearing a bit funky as well now that I’ve had more time to try some out. I’m going to assume are a sizing issue.

ok, thats cool, I will try to create one for you, maybe tomorrow night....
so since there is 4 rows, do you know what animation sequence you want for each row? Like row one could be idle animation, row two could be attack animation, row 3 could be death animation, etc....

or is this just for walking since it says "for each animation direction" ? So like row one is walking right, row two walking left, row three walking up, row four walking down?

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That I’m unsure of.

Most of them have a walking and an attacking animation.

sprites.png

In their sprites editor itself I can the change the direction indicator and see there are strips for north, south, and west directions. I am assuming the engine is able to make the east facing one since they are all blank.