Hello there! It's been... only a few months since I last posted. Anyway, in this time, I tried out Maya for a project, and what can I say. It was interesting. I scrapped everything out 3 days before the deadline because something was super broken with the maps, so this is a 3 days ish project. Seems a reasonable amount of time, but I'm still a beginner at Maya.
Low Poly
HighPoly
Final Renders
For the final render, the detail map from high poly was baked to the low Poly, so the axe only needs some texture now, and it's game ready.
Final impression
Maya it's a good program with lots of features, the problems I've had with it were caused by my lack of experience, but I also encountered some known bugs. But the question is I would actually pay $200 monthly for this software: Oh hell no! I used it because I have a student license, but I won't do it again. It's only Blender from now.
Cool guys on Hive: @vladalexan, @enjar
Cheers,
@cm0isa
That's a blast from the past, you're completely right about the cost for Maya and that's why I use Blender as well, the fact is that Blender does pretty much everything that Maya does, it's free and open source too. If I ever made a crap ton of money from my work I'd be happy to sponsor them. It's also worth pointing out that a lot of the 'traditional' 3D and 2D software for professionals out there now operate on a subscription DRM infested model. For 2D I've ended up using mainly Krita for my work and occasionally GIMP but that's for generating normal maps if I ever need them, I think Krita offers more support for that now though.
Thanks a lot for the suggestion, I just started experiencing with Gimp, I'll try out Krita too.
For the subscription part, I think the perfect example for it, with Adobe purchasing Substance3D and applying a $50 monthly fee to a previous free program. I still have some hate on them for that.