It's Finally Here!!!

in Gods On Chain3 years ago (edited)

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Recently i opened dralamar in one of my packs and i have been testing it out and trying to make it work in a deck, since then i discovered some key info that makes this insane combo work in one turn.....

KEY INFO
The key info that i discovered is in the way that dralamar works,

image-1.png

the thing is when you reduce the cost of any spell you refresh the amount of the original cost so when you reduce the cost of a 3 mana spell to 0 you refresh 3 mana……....

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How I discovered this is in one of my matches I had a 0 mana cost spell generated from moth I wanted to know what will happen if I played it after dropping dralamar and to my surprise it refreshed 2 mana (the original cost of the rune spell)

Knowing how useful/busted this is I started crafting…..

note: the patch dropped in the middle of writing this post so i tweaked the deck a bit and it still is consistent

Decklist
midrange magic.PNG

old deck
it works.PNG

in the decklist i showed above there is an extra card slot that i have been tweaking around with (soothsayer), adding demetrios is the most optimal i also tried Choralis Rune Moth and Lightning Talisman both work, definitely remove soothsayer and put demetrios though (i don't own one)

Deck code: GU_1_4_BDrBDrGANGANCANCANCEkCEkIBBIBBCFkCFkCFqCFqCFjCFjIBnCEqCEqCAkCAkIBsIBsCBmCBmCAMCAMCFoHBSHBS

Key Cards

image-3.png
For the combo to work you need to reduce 2 3 mana spells to 0 so you can refresh to 6 mana, targeting either Cram or librarian’s prayer or one of each is fine by either helpful aetherfox or form of wisdom both reduce 3 mana spells to 0.

to use form of wisdom efficiently and to finish your combo fast you need the foresee GP and shadow Scryers can also help you go through the deck much faster and setup the combo,
occasionally you might want to use librarian which will let you foresee 6 this can also be helpful in setting up the combo,
with the amount of high mana spells in the deck (6 in total) you will need to foresee every turn and send back every single one, you absolutely don't want them in the early game.

3.PNG

after setting up the combo it's GGs you drop dralamar then follow with the two 0 spells refresh to 6 mana then start blasting and you will always guarantee to finish your combo with the amount of foresee in the early game and the draw cards spells,
i would go through this in detail but it will be alot easier to just show you a quick gameplay
i played more than 50 matches and i never bricked or couldn't finish my combo by missing face damage.

Gameplay
Here is some matches demonstrating the deck
i picked some of the interesting ones
Note: the video quality is bad cause I like to torture my audience, I apologies 😟



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How do you think this version of Dralmar compares to the Aetherbug loop? You run less bricks here but aethersnap and inks give you the insta-win.

as far as aethersnap goes you should check fastexe is list he doesn't even run dralamar anymore, his winrate is also high

I think magic is in a weird spot right now lots of lists that do pretty much the same thing except different approach i have yet to see someone bringing form of unity into the mix
it's hard to say which one is the best but i can say mine might be the worst of them all

Just the other day my friend came complaining to me about getting 30 damage in 1 turn XD I would probably throw my pc in the trash if it happened to me :p

Really nice! Have you played more games? If so, what's the win rate?

FWIW, I think they need to 'fix' Dralamar to only refund the mana you actually spend on the card - not the base mana cost. Would still be an interesting card, but not so opressive.

it's hovering around 50% after the recent patch, aggro is too much to deal with and the Wyrmbreath nerf to 5 damage is somewhat bad cause now i can't finish my combo with 5 spells i would have to use all 6 to deal more than 30 damage,

Dralamar really feels like it should be fixed - either by making it refresh mana used and not the base mana, or the card text. As it stands, it makes for a frustrating first encounter when this card shows up and ruins your day 😂 Still, I'm sure they didn't intend it to work like this; it seems like it basically makes other control decks obsolete if it is able to survive the early game.

playing against control is cakewalk i can confirm that, as dralamar stands now it certainly is broken and i think we still haven't seen the end of it, i saw lion playing some variant of the same concept but his version seems more consistent than mine so idk how much viable this deck can be.

Great deck building impressive result!

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