Hi guys, pls stop playing nature, whole lot of cards to try out, tons of great and cheap cards to play, just stop, ITS TIME TO STOP!
So, zoo light, why? cause its fast, you play faster and win(or lose) fast, faster games means more exp per hour, easier playstile, you end up thinking less and yada yada yada, all the great stuff!
deckcode:GU_1_3_CABCABCBaCBaCBuCBuCDFCDFHAEHAEHAFHAFCBhCBhCDoCDoICOICOCEdCEdICkICkCBICBICDHCDHIAwIAwICHICH
No epic core cards, no high cost cards, everything is cheap (6 DO cards) and easy to get, and rare core cards, you can buy those over star store btw.
God power choice:
Always, ALWAYS ALWAYS TAKE SUMMON ACOLYTE GOD POWER!
Early drops:
Dryder sailweaver x2: vanilla 2/2 stats with ward, great against control and mages.
Trial spirit 2x: 1/3 plus 1 health buff, great to keep your minions alive and trade better.
Shieldbearer 2x: still great even after nerfs, the point is to have more stats on the board instantly, plus you can still buff it with radiant dawn and satyr.
Wild POG 2x: 2/3 stats.
Skeleton heavy: 2/4 stats.
Devoted Follower: 3/2 meh stats plus a nice ward ( so its stickkier on board, has a underrated effect that makes him diff to take out with bigger drops.
always keep those on your mullygans, if you already have something on turn 1 or 2 you can keep lighst levy aswell. Good cards to keep, wild hog, skeleton heavy, munosian and trial of spirits, driad against death and mage and shieldbearer if you already have any of these already.
Answers:
Lights levy: mvp card, can and will make a huge tempo swing ( when you turn the board around to your advantage), dont get too greedy on this.
Vanguard axelwoman: blitz 2/2.
Athenian archer 2x: believe me, you that ping, every single advantage to get board control early will make difference.
Munosian infiltrator ( aka pyramid warden killer): can do some great plays, for exemplo, turning a marsh walker into a 1/1, or a pyramid warden 2/2 useless taunt lol.
Try to use those to take board control early and set you radiant dawn/satyr to finish before turn 6.
Big stuff:
Singsong Satyr: finisher, +1 attack makes a lot of difference swing face with 5 creeps.
Radiant dawn: +1 attack and +2 Health, will make you board more chunky and threatening.
Holy enchanter: +2 health buff, help to make you trade and keep your stuff alive.
Helios Justicar: perma disable 1 enemy minion, great against pretty much anything, extra juyce against pesky big nature beasts.
Guild enforcer: Big taunt to keep your stuff alive and to deal with aggro war.
Deck cost ( can change overtime!): 0.00292 eth ( about 12 usd)
Radiant Dawn 2x: 0.001 eth
Helios Justicar 2x: 0.001 eth
Guild Enforcer 2x: 0.0008 eth
Munosian Infiltrator 2x: 0.00012 eth
Changes you can make after getting more core cards:
Blind martyr: great to have at least one, can buy you some time and give you lot of value, +2 health on 2 creeps is enough to be okay.
Ritual rod: 2/2 relic, great to take board control early on.
Just core cards you can get for just play the fking game.
Thats pretty much it, hope you guys like this kinda of content, leave a feedback if you can.
Nice post mate! I will make this deck. I really use this on rhe glauntet of flux in the mythic rank.
Tks! go ahead, you can make a decent w/r even on mythic with this deck.
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Thanks for sharing, I just bought most of the cards needed for this team - I payed more than $ 12 though. The reason for that was that I needed a lot of the cards (just had a few of them already) and bought quite a few with GODS (which is mostly more expensive). So I payed a few bucks more but that's totally worth it as this team is really strong and it's a lot of fun playing with it 😁
glad you r enjoying it, try to avoid shopping at weekends, will save u lots of money, glhf.