| Let's see what Wild creatures we can get: 9 mana Kraken lowroll. 8 mana Hevner lowroll, Guerilla and Jotun highroll. 7 mana highrolls are Cyclops Defender, Burnished, Hibernating, Blazing Behemoth, and the other six creatures are pretty bad. Also it's not a transform effect for Valewarden, but it still doesn't really work for high mana level. And the card can't really use the synergy with Bladefly, because the Pack Stalk will not be in your hand at the same time. | BAD |
| Would have been a much better card if there existed good hidden creatures for warding. Putting it on Xansiddion, and then using Primal Tide to the max next turn, gives an opportunity to attack up to 15 to the face. Which is not terrible, especially if the board is not removed next turn, but face attacks are not really Nature's thing. This looks more like Thievery material. | BAD |
| Can't imagine putting this into any deck for any reason. Maybe if Nature had actual draw options but that's not going to happen. Might have been okay with permanent mana unlock. | BAD |
| The face damage probability is what downgrades this card from okay to bad. It should just be changed into a Wild Petard Elder or Time Bomb. | BAD |
| I'm going to evaluate this card as bad, because relics in this game are removed very fast, and this relic is an ability relic which is bad, and this card is a waste of a deck slot. | BAD |
| This card will be good when generated from the Create. Whether a copy should be put into the Control Nature deck, I think if you are running the Swallow Wholes, then yes, otherwise no. | UNRANKED |
| This looks really good and versatile, fit for any deck. To really understand how good this card is the order of attacks should be tested in practice. It wont do anything against a lone enemy creature but there are plenty of other removal for that. | GOOD |
| This card is probably going to be nerfed but now it's possibly the best Nature card in the set, especially against the Zombie menace. And it can be generated from the Create godpower! | AMAZING |
| This effect wont work more then one time. And randomly generated cards are not great. I think they are trying to make aggro list with Revenant Lynx and Pack Stalk relevant? | BAD |
| This card is only good when it's randomly generated. There's no reason at all to put it into the deck otherwise. | UNRANKED |
| Removal without randomization! This card will definitely be a decent option for almost any deck. | GOOD |
| This is a wide board Aggro Amazons card, and I think it will work well with existing synergies. | GOOD |
| Midrange Nature becoming a thing again? I don't think so. The card is very decent statwise though. | OKAY |
| I'm going to evaluate this card as good but not amazing. It will definitely help to survive against those pesky armoured, healthy and protected Light creatures filling the board, and will become a staple of Nature Control. The Manasurge 8 is a little too high to be activated in time, but then when it does get activated, the card is a yet another good removal. | GOOD |
| This card is a yet another version of Angry Hippo and Dionysian Bull, and will do about as well as them. | OKAY |
| Removal without randomization already warrants attention to this card. Delving a spell is also a strong effect. As an Amazon Blade replacement this probably has a big future. | GOOD |
| I'm going to take a small risk and say that this card is going to be one of the key cards of this set. An actual way to fight combos as Control Nature. | AMAZING |
| Cool, but why would Nature need to have a cheaper Echophon? There are no synergies, and without synergies neither Echophon nor this card are going into the deck. | OKAY |
| I guess this is fine when it buffs Wisp. And if a board is ready to attack on the same turn it gives more buff. | OKAY |
| Finally a decent anti-Polyhymnia spell for Nature! It triggers three times when manasurged. And it buffs a random hand card, it's possible to achieve a 15/15 Wisp just from this. I'm not marking it as amazing cause it's still not a board clear and the Manasurge is fairly hard to achieve. | GOOD |
| Hmm I'm a bit skeptical on the new Primal Tide power. It wouldn't really work with unwieldy Dionysus all that well in practice. And where else would you get that many small cards? | OKAY |
| I'm going to give this the worst tier at once. The reason being, two health creatures are just Oni fuel, or for any other removal. And you can get it down to low mana only very lategame. It can't be buffed by Helia and even combined with Food Chain is still not great. Jawbone Scuttlers' afterlife can go face and deal damage that way but it wont win the game. | TRASH |
I agree that the spellwyrm is a really great card for control nature. Not only anti-combo, but also against control deception you can ruin their plans for copying your wisp or generally messing with your hand. Of course, control nature plays a lot of spells too, which means they get to do it to you. I'm thinking this will favor creature-focused control nature the most.
Also love the rust-away card. Straight up zombie hate. Knock out scepter and obelisk for 3 cards and 1 mana.
I love this evaluation. Being a Nature user like this is a great help. By the way, if I may ask. What deck are you running?
I play Control Nature of variable lists.
I see, thank you for the response.
I think you were a little soft, being one or the other carte. Actually it seems to me that nature was the domain that was least benefited by ToF.
Hi, I like "Rust Away" and "Drag Down", nice post, have a beautiful day.👍👍👍
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