How is the performance of the Guild Enforcers you have put in? I tried including them pre-nerf in my aggro Zoo War deck but I felt like other replacements would have more impact, since on turn 5 aggro decks should be almost close to finishing the opponents off.
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I like them. They have performed pretty well for me so far. What cards do you think have a higher impact?
Perhaps Thunder Caller or Sharpen for extra early damage throughput? Although I do see it being possible that Guild Enforcer could potentially stop decks from clearing your creatures.
I dont feel thundercaller fits without putting more vikings in the deck.
However, Sharpen is actually really interesting. I might test sharpen in the deck. It might even replace the 1 mana spell, or maybe the guild enforcer yeah.
Hmm, fair enough, I think I'll have to experiment more too. I think your ideas are great! I've tried some of them out in my own deck today and I think they help in the synergy of the deck. Cheers!