Greetings people, as usual I bring you a meme deck that is based entirely on the card [The Divine Coronet]
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Choose
The main card [The Divine Coronet], the whole deck revolves around this card but it is not just about using it and win, you must know how to choose the creature that best suits you depending on what god or deck archetype you face, here are some examples of my favorite 9 of mana.
- [Avatar of Magic] Perfect card in games where you get the advantage and you know it will survive one turn, after that victory should be assured, very useful against nature and death.
- [Polyhymnia, Aetheric Hydra] Use it against opponents that use many creatures and have no chance to eliminate it with spells, useful against nature and war.
- [Eris, Queen of Chaos] Against control decks, use it at times when you have another copy of [The Divine Coronet] to comfortably finish the victory with the opponent without cards, strong against light, deception and magic.
- [Remnis, Unscrupulous Gatemage] The emergency card, in moments where everything is out of control with this card you have the chance to get the victory even when everything seems lost, useful against magic and death.
Main combo
Cards of the main combo, with [Enchanted Chariot] you will summon [The Divine Coronet], with [Warp Engineer] you will reduce its cost and with [Immaterialize] you will get an extra copy in the moments when a single summon is not enough.
Reduce and Cycle
These cards are used to speed up the combo while reducing the cost of spells to prepare for the main combo.
Protect
In most games against war, deception or when you take a lot of damage, a turn or a few points of health are the difference between victory and defeat.
Games
Have fun with the deck, thanks for watching. 🔥
I would love to try this meme deck but I don't have a divine coronet, I think this is a fun deck to play in "Casual".
How often and how quickly do you pull it off? Your screenshots show you're at 6+ mana when the combo goes off. Don't you get run over by aggro?
The speed with which the combo is achieved varies depending on the opponent, mostly the combo is done when you reach 6 mana, but I have learned that it is necessary to extend a few more turns to be able to summon twice, against aggro is difficult to control the board while you prepare the combo so the best option is to extend as much as possible and finish in a single turn with a strong summoning.
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