Here is my new brew with no budget. I'm trying to walk a fine line between speed and value generation. (Ex cards like the hollow can generate late game potential but slow you down). Its a weird deck that had a few fun games. I'm a bit worried it cant beat war consistently enough to be viable at a win rate I would consider acceptable. Deck code: GU_1_2_BARBDuBDuBEXBEXBGeGBIGCEGCECAJCAJCCMCCMCCQCCmCCmCDDCDDCEPCEPIAlIAlIAmIAoIAoIClIClICqICqIDA
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