Weekend Ranked is here! Not sure what to play in the event this week? Two weeks ago I came in 5th place using this control War deck. Although this happened before the crazy Guild Enforcer buff, the deck is still extremely viable with a few minor tweaks.
The Guild Enforcer Era
Now that Guild Enforcer exists as a 3/4 with 2 Armor, and is nearly impossible to kill, we must slot in 2 Guild Enforcers ourselves. It is important to always to be prepared for our opponent playing a Guild Enforcer and have a plan to deal with them.
This deck has a handful of ways to deal with Guild Enforcers.
- Hector: with Blitz, Protected, Twin Strike, and Leech, can take out two Guild Enforcers in one fell swoop, without even dying and while healing for 8! While this is a dream scenario, it is still possible to kill one that drops later in the game.
- Hyrtacus: with a Roar of deal X damage where X = Hyrtacus's Strength, we need to make sure we draw Hyrtacus by turn 2 in order for it to have 6 Strength by 5 Mana to deal with an on-curve Guild Enforcer. This means keeping Hyrtacus in your mulligan is actually a fairly smart strategy, unless you're playing against an extremely aggressive deck.
- Out of It's Misery: this pulls a random card in your deck into your hand and gives +3/+3! Just the kind of Strength we need to kill a Guild Enforcer
- Carnage Sweep: This card, along with a relic equipped, will completely clear the board.
- Guild Enforcer: nothing like an old fashioned staring contest.
You can sub out the Strength In Numbers for an Avatar of War for a solid finisher, and other cards to sub in may be Nokkvi Pillagers for their twin strike + leech, which gives Hector those keywords as well. Archangel Bruiser can do 3 damage to a Guild Enforcer, so they can be swapped in for the Orcish Elites. Not quite enough damage to kill a Guild Enforcer on its own but nearly gets the job done.
Good luck on your weekend! I'll likely be playing so form of Control War. What will you be playing? Let me know in the comments!
~Copper
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