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RE: A First Look at Transform Ramp Magic

in Gods On Chain3 years ago

Well, if you don't play it on WR then I will :D
Looks more fun compared to my deck: GU_1_4_CANCANCARCAlCAlCAmCAmCAnCCGCCyCCyCEkCEkCEmCEmCEpCEpCEqCEqCErCErCEvIBBIBBIBSIBSHBPHBPHBSHBS
I either wanted to play the above or my zombie deck on WR: GU_1_1_CBbCCbCCbCCcCCcCCeCCeCCfCCfCDSCDSCEWCEaCEaIABIABIACIACIADIADIAFIAFIAJIAJIAKIAKIBXIBZIBZICO
Honestly, neither of them feels awesome right now, but my beefy war deck got butchered by nerfs.

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Haha sure, you can try, hope you like the deck! I've been experimenting a bit with taking out the ramp components and including structures, you might want to look into that if the aggro decks are beating your ass.

And yeah, I think since the meta has shifted to be more aggro with the CSR, mid-rangey decks will feel the burn and control decks need even better draws to survive the first few turns. Gotta wait for the meta to settle, but I think no deck can be said to be absolute tier 1 for now.