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RE: GODS UNCHAINED: Deception Deck Really is a Trap, In Every Sense [EN / PT]

in Gods On Chain20 hours ago

Hi! I think you got a wrong idea about Deception. Here is a list of Deception decks from GU Decks. Notice how they are played in Mythic in the last 7 days and have a win rate above 60%.

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https://gudecks.com/meta/top-decks?god=deception&timeFrame=7

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You have to understand that there are other Ranks, and people have their own opinions...

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Sure, but one thing is opinions, another is hard facts from numbers in the top rank of the game. Here is a similar screenshot from Solar Gold. Win rates look pretty solid to me :)

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The overall win rate being low just means that there are a lot of players who don't understand how to make the most out of the winning strategies in Deception. In capable hands, Deception is as competitive as any other God. It is however not as easy and straightforward as a pure aggro deck, and perhaps that is the reason why in the aggregate the win rate drops so much.

Compared to the same level of ranking with the other Gods, he still loses out, tying again with Light, who seems to be a bit of an underdog as a favorite.

You can see that most of these compositions recycle opponent's creature control cards. This is the difficulty in trying to guess whether the opponent will play a useful or useless creature to spend your resource to dominate it.

In general, the times aren't good for Deception nowadays, I agree.

Top deck info isn't representative, people get a win streak, like, 30 games, 21 win, 70% win rate. It happens especially often when a guy first pushed down to lower ranks on WR and then skyrocketed back to the higher liege. Many decks rely on luck a lot so they sometimes have a long row of wins or losses. Then, the "capable hands" can de-rank again but his lucky deck becomes a monument in top decks table on gudecks.

I agree with you. There is no way to maintain an average based on top ranks. These are collections with a high cost for what they can deliver to the player. While there are simpler and cheaper options like WAR AGGRO.

I understand the win streak argument, but if you look at the matchup tables at https://gudecks.com/meta/matchups?god=deception&timeFrame=7&userRank=10 you'll find the Deception decks that have an overall win rate against other archetypes above 50%. In the case of Solar Gold and counting 7 days worth of matches, Mayday, Hidden Rush and Aggro have win rates above 50%. The latter 2 are generally pretty cheap decks. You don't get these numbers with win streaks only, these percentages take into consideration matches for all players.

There is for sure a case to be made by looking at the aggregate win rate of all the matches for each God. But that doesn't necessarily indicate that the decks from that particular God are not competitive. It could mean that players are just not able to make the most of the cards. It is also possible that players in the lower ranks are not using the more expensive cards that are necessary to make the decks competitive. On the other hand, Guild Deception is a notably cheap and effective deck, although pointed by many as a high skill deck that needs good understanding of the matchups and strategies to be successful.

Looking at Light (before the new expansion) and how the individual decks performed, I think there was a power issue. Light decks in the current meta are generally simple to pilot, but yet they under-perform against many of the other meta decks - and this results in an overall lower win rate.

But the point I was trying to make initially with the screenshots is that this is not the case for Deception. For sure players lose a lot of games, but the reason for that is not the lack of solid, competitive decks.