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RE: Fork Fun - How Rising Star sent too many tokens to me | How I ended up putting money into a game I said I wouldn't.

in Programming & Dev4 years ago

I think it'd be relatively low compared to the cost of running a game (most games anyway)

Using public nodes for a dapp feels like one of those "let's do that since we can afford it right now and move to having our own once the dapp is generating enough income"

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If there were no "free" nodes, I think that'd kill quite a lot of development. I sure know I've made silly projects that I wouldn't even consider if I had to run a Full Node just to launch them.

Say a full node is $60/mo, it's probably reasonable to expect people to pay for it when they're making a couple hundred or more and/or are hammering nodes heavily (lots of transfers/reads)