It is also the same with Splinterlands I think. There is more to it than rentals, game wins and card prices. There is an economy there too, but it is getting more complex by the day.
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It is also the same with Splinterlands I think. There is more to it than rentals, game wins and card prices. There is an economy there too, but it is getting more complex by the day.
I was thinking about your recent and old thoughts, and have to say partially i agree with it, but still i’m not satisfied with the playbook of the devs. I understand there were ups and now it downs mostly, know there will be ups again, but the economy of Splinterlands is a bit fragile. There are a lot whose holdings is significant, but the newcomers mostly want a taste first before they step in. These first steps are mostly in Bronze, and now bronze doesn’t taste delicious at all. For the next jump on the active player count something seductive is needed. And higher player base needed for the next bull run or even for just a stable increase of it’s overall value.