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Yeah it was a drug deal game, and I played it, it had mad prospects too but it seemed the vision of the lead dev was different from what the community wanted, in terms of what will benefit everyone rather than select few. at the end, the lead dev didn’t listen and the game went down along with peoples investment. So I don’t blame people for being salty, but the thing is that we won’t grow by being salty. But we can’t tell people how to feel, devs on the other hand should maintain focus and communication with reasonable approach to openness and expect scrutiny, harsh scrutiny, many of it but still thrive through it

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Exactly mate! Some great wisdome is shown here😎

Cheers!