
Today I'm going to talk about the Dragon Jumper card, so join me on this brief journey of knowledge in Splinterlands.
My main strategy for battles in the game is to use cards with high attack speed, and the Dragon Jumper fits perfectly with my strategy because it has a high chance of dodging attacks and can also deal a lot of damage during battle.

This is the Dragon Jumper, a legendary card from the dragon deck, and it costs 7 mana to use in battle. As I mentioned before, the Dragon Jumper is a great card for dodging attacks and dealing damage; its only disadvantage is that it doesn't have armor or much health.
Now let's look at the Dragon Jumper abilities: Flying, Opportunity, Snare, and Stun.

Flying: +25% chance to evade physical attacks. No effect if the attacker also has Flying. Immune to Earthquake.
I've gotten very frustrated facing this ability because the cards dodge easily, especially Dragon Jumper which has a lot of attack speed. This ability is also a great ally in the Earthquake rule.

Opportunity: Targets the enemy unit with the least health.
This is a great ability to defeat the most vulnerable cards first, and this helps a lot in battle because it gives you the numerical advantage.

Snare: 100% chance to hit and apply Snared to targets with Flying. Snared units lose all bonuses from Flying.
This ability is another ally for the Earthquake rule and also makes it easier to fight against cards with the Flying ability.

Stun: 50% chance to apply Stunned for one round after a successful attack. Stunned units skip their turn and cannot retaliate.
This is another great ability because preventing a card from taking any action in battle can make a big difference.
I remember that in the past Dragon Jumper was one of my favorite cards when it came to dealing damage, but I rarely managed to rent it for a low price. Nowadays, it's easy to get it for just a few DEC per day.
Now I'll show you how Dragon Jumper performs in battle.

Watch The Battle
In this battle, Dragon Jumper managed to activate its Stun ability twice, which was a great help because it wasn't an easy battle and just one attack would have led to my defeat.
As I mentioned before, my main focus is attack speed, so I used the summoner card Byzantine Kitty, which increases attack speed by +2, and monsters like Spirit Miner, River Nymph, and Naga Assassin because they have the Swiftness ability, which increases the attack speed of all my monsters in battle by +1.
Unfortunately I was unlucky enough to have the Global Warning rule in the battle because with it my strategy is not that useful, but in the end I was victorious.

Global Warning: All units have the Burning status effect applied at the start of combat (At the beginning of round 2, burning has a 33% chance to spread to adjacent units. All burning units lose 2 health. Burning can be cleansed).

Now I'll talk about the Arcade Colony, platform. On it, you'll find the games: Splinterlands, Moon Karts, StakeHouse Den, and Genesis League Goals.
For those unfamiliar with Arcade Colony, it's owned by Invennium Corp. Arcade Colony is a platform for arcades and video games with a functional economy based on a governance token, "COLONY", and a product-backed stablecoin called "SCRIPT".
Invennium Corp. is a 100% subsidiary of Splinterlands.
Find more information about Arcade Colony in my post: Discover the Arcade Colony Platform.
Acess The Game: Splinterlands

Posted Using INLEO
Thanks for sharing! - @clove71
