If the team knew, and did nothing, or even encouraged to exploit, are they involved in crime ? What if it is intentionally designed this way cause someone in the team think that loopholes like that will make money for team, and it did actually
Come on man, lol. Those are some tinfoil hat type arguments. I go with what they said, that it was an exploit. Even the exploiters admitted to it, some of them.
one more edit: it's not 0, cause I personally found few exploits and used it then reported almost all of them
If you want to say they suck at designing games, well thats your right. I just dont see how that justifies those that took the money.
Not really arguments, mostly questions, if you know me you know that I have problem with truth and lies, you can even see that in my writing(questions, or basing sentences on "probability". I don't know everything, actually I understand that I know very little. Blockchain generally helps with records and accountability, and truth, like your post is based on blockchain data.
My point is that this design, with token in database is very much based on trust. I don't know either how many exploits or abuses happened on spl, that's the point. We can just believe it's not that bad... not the first time I point to this, cause I like blockchain technology and it's weird and risky for me to that application go around it instead of using it.
I don't try to justify taking money there, it was bad, but it was also reported from what I heard and people have interesting screenshots from discussions, someone sent me screenshot of aggroed response that this theoretical reported event "should be fun", I guess we can both agree with him that it is fun... Don't you think that both sides are responsible here? Have you talked with people who used that exploit? I did first or second day after, some of them have a feeling that they were tricked into it...
I don't think they suck at designing games, it's very hard to say, even with the record of farming games from aggroed, cause we don't really know the targets. For sure there is a huge difference between splinterlands and token farming games. Splinterlands have a history, it was a process to get there, in my opinion creating another project as copy of splinterlands, starting from last steps is a mistake, also could trick people in many ways, up to your point(this moment is probably effect of that mistake, maybe also multiplied by low effort in execution).
Edit: Possible they going to sell nodes that are not nodes but tokens farming other tokens in similar process where price manipulation could give you better price. Not sure if it still matters as exploiters already have huge advantage. To the point above, cause we can agree doing copy of splinterlands farming game before game is low effort and risky, probably mistake, would be much better to do it other way, make a game then add token farming elements, governance elements, that are working for splinterlands(at the moment I don't even know if nodes farming tokens do something else than farming tokens, and how this will work eventually, but they already doing it for another game?)
Edit2: There is another already recognized mistake in nft world. Bull market selling frenzy, when projects create and sell products just cause it is bull market. In the process they sell much more than it's really created, then try to build. Possible it happened here also at some levels, and it's hard to say which elements are actually developed, which are just sold ideas that will be developed at some point, maybe.
I made some applications too, made mistakes, it's hard to not make mistakes in this business, am always open to discuss my mistakes and learn. Same here I don't have any stake in this game, I just want to learn about mistakes made and avoid it for myself.