Pinfall Mechanic:
Attempts a pin (+win) after the move connects & damage is accounted for. Success determined by opponent's HP.
- 0 HP: 99%
- 1 HP: 75%
- 2 HP: 50%
- 3 HP: 25%
- 4 HP: 1%
Possible to pin early, but it's a risk!
Attempts a pin (+win) after the move connects & damage is accounted for. Success determined by opponent's HP.
Possible to pin early, but it's a risk!