I have been thinking about this concept ever since micro-payments have been included in games. Just like the songs you mentioned, players can purchase infinite amounts of in-game items and their supply will never run out for as long as the company keeps selling them.
The only difference (and the most important one) NFTs introduce is fair pricing. When you look at a skin for a game like League of Legends, it has a fixed price of about $5 on average but there is nothing justifying this price actually.
How did they come up with $5 when they never know how many will be sold? This creates a situations where a digital good that costs a few hundred or thousands of dollars to create is generating millions of income with no upper limit on the earning potential.
I personally see this as unfair because someone's day or two of work should never be worth possibly infinite amounts of money.
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