Part 7/10:
Nevertheless, the public's response has been overwhelmingly dismissive. It’s clear that most gamers see Dustborne as a prime example of an entertainment product that prioritized messaging over engaging gameplay. The community's reaction has largely been ridicule, laughter, and outright rejection. This is further evident in the stark contrast between the critic and user scores.
The Inevitable Failure
The failure of Dustborne seems to be a textbook illustration of what happens when developers use their platform for ideological messaging rather than quality entertainment. The community's response — mockery, criticism, and refusal to support — underscores the importance of entertainment as a primary goal in game development.