Part 12/17:
Participants remark how The Witcher is supposed to be set in a historically European, Polish folklore-inspired setting, but modern adaptations insert chaotic multicultural elements—pan-European dwarves, elves, and magic users—without justification, destroying the narrative’s authenticity. The decline of world-building, replaced with “diversity graphics,” illogical casting, and rushed plots, highlights how corporate mandates erode the storytelling fabric.