Part 5/8:
Perhaps the most significant discussion arose around Dragon Age: Dreadwolf. GameZedu pointed out how the current landscape of video games often prioritizes social and political commentary over engaging gameplay. With in-game themes pushing transcultural narratives, he argued that this takes away from the sheer joy of gaming. He described moments where players are offered choices based on social constructs, which he felt detracted from the adventure aspect of fantasy immersion.