Part 6/8:
In a philosophical turn, Jones posited that the disappointments go beyond individual titles, illustrating a deeper malaise within the western gaming industry itself. The hosts echoed this sentiment, suggesting that there is a crisis of creativity and identity in how games are developed, particularly due to the influence of current cultural dynamics, or “woke culture” as they termed it.
This critique of the cultural influence led to discussions around the need for developers to prioritize quality and engagement over ideological messaging, underlining a belief that a disconnection from audience sentiment has become detrimental to the gaming landscape.