Part 4/8:
Elvis noted that the game appeared less ambitious, leaving fans dissatisfied. The hosts discussed the notion that development teams seem increasingly disconnected from fan feedback, leading many titles to outpace player expectations in an unfulfilling manner.
Ubisoft’s Missteps
Moving on, the hosts discussed Skull and Bones, another title that garnered disappointment for its execution. Despite a hefty production budget ranging from $600 to $800 million, the game failed to deliver on mechanics and gameplay depth. The criticism echoed sentiments that major companies, like Ubisoft, are experiencing a struggle to meet gamer demands, often resulting in subpar products that do not resonate with audiences.