Part 2/9:
After completing the third round of the competition, the participants are summoned to a cafeteria—an unexpected haven where they can use their hard-earned coins to buy drinks, a luxury they have never experienced. While the others indulge, Joanna remains pensive, clutching her coin. Her past as an orphan living on the streets haunts her; she reminisces about a traumatic incident where a robbery went dreadfully wrong, forming the basis of her deep psychological scars. This backstory lays the groundwork for her character's struggle throughout the game.