Part 4/8:
Despite their victory, Shun’s relief is short-lived when he discovers that winning didn't necessarily guarantee safety for all. As horrific twists unfold, Ichika, a fellow student, emerges, leading Shun deeper into the labyrinth of horrors wrought by the DaRuMa doll.
Their escape from the classroom leads them to a gymnasium, where a terrifying new game begins, involving a large Maneki Neko cat, which further paves the way for despair and survival tactics involving trust, teamwork, and strategic thinking.