Part 2/8:
The movie begins with Hannah testing a virtual reality shooting game in the confines of her apartment. Working as a video game tester, Hannah is entrenched in an environment that mirrors her internal struggles. With her agoraphobia preventing her from engaging with the outside world, her apartment becomes both her sanctuary and prison. It’s not long before we see the introduction of an AI-driven device from a tech company named Omnia, which promises to revolutionize her gaming experience.