Part 6/10:
The gameplay mechanic of building roads became a focal point of frustration and amusement. The way roads dictated building density, zoning, and city layout remained a theme throughout the game, as the player struggled with the unyielding grid and odd interfaces.
The availability of different road types was a welcome addition, and the “square roads tool” offered an element of precision. Yet players quickly encountered limitations, such as the inability to mirror designs and intersections that forced overly complex layouts. As the city began to expand, so did the demand for basic services like water and power, echoing the increase in population.