Part 6/9:
Where Al’s original game lacked engagement, the developer intends to enrich their version with meaningful gameplay. Motivated by the need for interaction, cleaning mechanics, and tasks, the narrative evolves into more than mere cleaning; players will engage with the environment, receive communication from their boss, and venture into thematic areas like a cafeteria inundated with—what else?—beans.
Dialogue and Storytelling
By incorporating immersive cutscenes and voiceovers, the developer aims to transform basic instructions into engaging narratives. In this creative endeavor, they ambitiously attempt to seamlessly blend storytelling with gameplay, a balancing act of ensuring players not only know what to do but also feel involved in the world being created.