Part 3/9:
For the visual aesthetics, the developer chooses pixelated isometric graphics, utilizing prior work on a simple 3D renderer and low-poly models to generate game sprites. The game functions using JavaScript on the client side, with TypeScript being employed to avoid reference errors. The server side utilizes Google’s Gopher language, coupled with the gorilla/websocket library to handle real-time communications between players.
The development process begins with making the game canvas responsive, ensuring the game remains clear on devices with varied pixel ratios. The architecture starts with creating a GameState object, which holds information about all game objects, while a display driver handles the rendering.