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RE: LeoThread 2024-12-23 15:55

in LeoFinance21 days ago

Deadlight: Director's Cut Impressions #threadcast

Below, I'll Freestyle my impressions on the game I finished today, so I have ideas to bounce off when writing my actual review on the game.

If you have any question about the game, or have played yourself, feel free to join in. #hivegaming #cent #bbh

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Deadlight is a puzzle side-scroller with action and platforming elements.The first thing I noticed is how quick to the action the game jumps. It gives no time for backstories, and I spent most of the game figuring it out through the hints.

I assume Deadlight didn't focus on explaining anything because it uses the typical Zombie plotline format, and it trusts the player to understand from previous exposure to the Zombie genre.

Deadlight starts in the middle of an argument between a group of people whose one of them got bitten by Zombies. The protagonist, Randall Wayne, is separated from the group. Knowing their destination, Seattle's "Safe Point," Wayne sets off. You spends the rest of the game trying to find them.

I love the grey-ish, brown-ish color scheme of the game. Deadlight uses colors to guide the player's direction as Blue is used to signify puzzle hints, and Red is used for danger.

Playing it on the Steam Deck's 7 inch screen, the characters and text felt too small to me sometimes. I was still able to play the game and understood what's happening most of the time, but really, it was hard to see some ledges that I need to jump to.

You're given access to Randall Wayne's Diary pages since the beginning of the game, but some pages are torn off. You get some of them back as you play through the chapters. Deadlight uses these diary pages as a great foreshadowing tool.

Of course, I didn't read most of the pages, but I read some... One diary entry repeatedly says: "I'm afraid of the night" ...It's unsettling!

https://inleo.io/threads/view/ahmadmanga/re-ahmadmanga-2ersh2yqk?referral=ahmadmanga

While playing Deadlight, I died too many times for stupid reasons. Including pressing the wrong button at the wrong time. Or when my character keeps turning left and right on a ladder instead of jumping.

Checkpoints happen after every major step of the game. When I die, I usually restart right before the place I did, usually 2 minutes away at most. I love the Red tone of the Game Over screen. I still dread it.

The RT button is used to Shoot while Aiming is done by the right joystick. I kept holding RT instead of using the right joystick for aiming, and since I'm holding RT instead of pressing it, my character won't shoot.

https://inleo.io/threads/view/ahmadmanga/re-ahmadmanga-lb18so9n?referral=ahmadmanga

Deadlight had the perfect length for its story. I spent 5 hours, but I could finish it in less than 2 hours the second time, as I now know the solution to the puzzles.

For cutscenes, the game uses a minimalist approach using Comic Book-style still images along with voice overs. The art style contrasts very well with the 2.5D graphics of the gameplay segments.

Speaking of voice-overs, the game's dialogue is realistic. Maybe, too realstic. I had a hard time making out what most of the character were saying because of the accents and how they're realisticly freaked out. For one, a character named Carl kept saying "The women, the children" and ignoring his friend's questions, because you know, you can't really focus when you're dying!

I loved the voice of the protagonist, Randall Wayne, he reminds me a lot of Solid Snake from the Metal Gear Solid series, but Wayne sounds more tired/depressed.

https://inleo.io/threads/view/ahmadmanga/re-ahmadmanga-2rjpaqrnx?referral=ahmadmanga

The foreshadowing in Deadlight is Materclass... Not only you get the diary from the beginning, but also Randall Wayne's dialogue is inconsistent sometimes. Talking about his family as if he only separated from them recently. Talking to his friends/group about his family as if they knew them.

Anyway, half-way through the game, I predicted the plot twist. It was satisfying seeing it come true at the ending of the game.

Maybe that makes it too predictable...? But I like it.

Of course, the story's twist only works this well because of the short game's length. Though that story might work better as a movie instead of a game. Deadlight's gameplay is fun, but the pacing of the story could be better in another medium.

https://inleo.io/threads/view/ahmadmanga/re-ahmadmanga-zpthsa3q?referral=ahmadmanga

Did I mention they're called Shadows instead of Zombies?

About half of the game is spent running away from the Shadows (this game's name for the Zombies) and only near the end I had fun shooting zombies. Mainly because when I had Gun before then, the bullets were far too limited and running away made more sense.

is it like a survival game, I so love those games. How is the graphics

I posted a few screenshots of the game if you wanna check them out.

As for the Survival aspect. Yes, this is a survival game, but it's linear and most of the gameplay is puzzle-based, even the ones that require fast reaction times.

so it's like a survival, strategy game right