You are viewing a single comment's thread from:

RE: LeoThread 2024-10-05 09:19

in LeoFinance2 days ago

3. Create Randomization Logic

To actually randomize elements, you’ll need to write scripts or programs that shuffle or assign new values to the game data.

  • Languages to Use:
    • If you have direct access to game scripts, languages like Python, Lua, or JavaScript are common for modding.
    • You may also write a standalone randomizer tool in a language like Python, which reads game data files, randomizes them, and then overwrites the original game files.

Example: Randomizing Items

If you’re randomizing item placements:

  1. Read the Data: Load the game’s item location file (e.g., JSON or XML).
  2. Shuffle or Randomize: Write a script that randomizes the locations while ensuring game progression remains possible.
  3. Write the Data Back: Save the randomized data back to the game file.
Sort:  

Expanding on this with Code:

If you’re randomizing item placements:

  1. Read the Data: Load the game’s item location file (e.g., JSON or XML).

    import json
    with open("item_data.json", "r") as f:
        item_data = json.load(f)
    
  2. Shuffle or Randomize: Write a script that randomizes the locations while ensuring game progression remains possible.

    import random
    # Assuming item_data is a list of dictionaries with item locations
    random.shuffle(item_data)
    
  3. Write the Data Back: Save the randomized data back to the game file.

    with open("item_data_randomized.json", "w") as f:
        json.dump(item_data, f)