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RE: LeoThread 2024-10-05 09:19

in LeoFinance2 days ago

4. Handle Edge Cases

You need to ensure that randomizing certain elements doesn’t break the game. For example, if you randomize key items (like a quest item), ensure the player can still access them early enough for game progression.

  • Set Restrictions: Add logic that prevents critical items from being placed in unreachable or locked areas, or design specific rules for the placement of certain items or enemies.

    def ensure_critical_items(item_data):
        # Ensure critical items (e.g., 'Key of Doom') are always in accessible locations
        for item in item_data:
            if item['name'] == 'Key of Doom':
                item['location'] = 'Safe Place'